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A War of Our Own

Bastrop, TX
A charity event about the experiences of civilians in a civil war, based on This War of Mine.
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Game System: Jackalope

Genre: Survival

Style: Boffer

Tech Level:

Size: 41-60

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Aberdeen

Ashland, OH
Aberdeen was founded by Higlar Mac'Thomas early in 2009 as just a couple friends practicing, but has since grown into a full blown realm complete with clans, units, and a king.
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Game System: Belegarth

Genre: Combat, Low Fantasy, Wargames

Style: Live Combat

Tech Level:

Size: <20

Primary Location: Evergreen Park - Carbondale, IL

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Abraxas

Lockport, IL
"Abraxas does not take exception to any of your thoughts, any of your dreams. Never forget that. But he will leave you once you've become blameless and normal. Then he will leave you and look for a different vessel in which to brew his thoughts." -Pistorius
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Game System: Belegarth

Genre: Combat, Low Fantasy, Wargames

Style: Live Combat

Tech Level:

Size: <20

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Acheron

Magna, UT
The Empire of Acheron is a chapter of Belegarth Medieval Combat Society, located in Salt Lake City, UT. We use safely padded weapons to recreate Dark Ages combat in a fast-paced, hard hitting, FULL CONTACT battle game. Salt Lake City Belegarth
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Game System: Belegarth

Genre: Combat, Low Fantasy, Wargames

Style: Live Combat

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Size: <20

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Adventure LARP

Ona, WV
We are the premier Live Action Role Playing (LARP) organization in North America - Since 1986. In Live Action Role-playing, you become the character of your fantasies, and, acting out the action, solve the mystery's and defeat adversaries with wit, intelligence, and/or sword & sorcery. At NERO events, you use skills that your character has earned, as well as the skills that you as the player bring to the game. Much like King Arthur, Lord of the Rings, Harry Potter, SuperNatural, Twilight, Blood Lines, and Renaissance Fairs, except you're the HERO (or the Villain). Your imagination has found a home! The NERO LARP Organization has 50+ NERO LARP Chapters using One Set of LARP Game Rules in One Game World with Unrestricted Transference of Characters, Treasure & Possessions.
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Game System: NERO

Genre: Heroic, High Fantasy

Style: Boffer

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Size: 41-60

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Aftermath

Hattiesburg, MS
Dive into a haunting world where medieval fantasy meets post-apocalyptic despair. Aftermath is an immersive 18+ Live Action Role Play (LARP) set in the fictional port-city of Aftermath, located on the drifting island-continent of Radeves (rah-DEEves). Here, danger lurks around every corner, and survival is a constant battle against terrifying monsters, the threat of madness, and the chaos that surrounds you. In this dark and captivating environment, you’ll navigate a world where every choice matters. Will you rise as a hero, or will the horrors of this land consume you? Gather with fellow players, forge alliances, and uncover the secrets hidden within Aftermath. The fate of the city and your character rests in your hands. Are you ready?
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Game System: Independent Games

Genre: Heroic, Low Fantasy

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Tech Level: Medievel

Size: 81-100

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Aggelgorod

Los Angeles, CA
Dagorhir Battle Games is a national live action role-playing game (Battle game) local to the Washington, D.C., U.S.A. metropolitan area with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords, flails, spears, bows and arrows, javelins, axes, and other medieval weapons.[1] Participants wear period costume and are expected to stay in-character during events, although the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter
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Game System: Dagorhir

Genre: Adventure, Battle Games, Combat, High Fantasy

Style: Live Combat

Tech Level:

Size: <20

Primary Location: Vanderkamp - Cleveland, NY

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Albion

Irmo, SC
Dagorhir Battle Games is a national live action role-playing game (Battle game) local to the Washington, D.C., U.S.A. metropolitan area with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords, flails, spears, bows and arrows, javelins, axes, and other medieval weapons.[1] Participants wear period costume and are expected to stay in-character during events, although the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter
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Game System: Dagorhir

Genre: Adventure, Battle Games, Combat, High Fantasy

Style: Live Combat

Tech Level:

Size: <20

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Albion School of Socery: Ostara

Racine, WI
Albion College of Sorcery is an immersive live-action-role-play (LARP) event. It is open to all who are age 18+ by the date of the event. There is no upper age limit, and we welcome participants of all ages. Although it is influenced by Harry Potter, it is its own universe and world. It is also influenced by The Magicians and The Chilling Adventures of Sabrina. Tonally, Albion: School of Sorcery is dark and oriented for adults. We will be teaching practical magic. If you are uncomfortable with learning Tarot, Charms, and Latin, this LARP is not for you. ? Tickets are all inclusive. On top of the narrative event, your ticket includes room & board, meals, a custom made wand, robes, and house emblem to wear outside of your cloak.
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Game System: Independent Games

Genre: High Fantasy

Style: Boffer

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Size: 41-60

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Alera

Tacoma, WA
Rising from the ashes of the land of Tacompton, Alera was reborn. Led by Puck and Mowgli the realm has expanded its national presence as well as maintained its cohesion since 2012. The surrounding realms have banded together under one banner, The Emerald Coast, to challenge The Babylon Empires supremacy over the Pacific Northwest.
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Game System: Belegarth

Genre: Combat, Low Fantasy, Wargames

Style: Live Combat

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Size: <20

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Alliance Asheville

Greeneville, TN
Enter the Wyldes The Wyldes is a new and exciting adventure to unfold, wild and overgrown, lost to the multitude of monsters that wish to stake their claim in the woods of the Wyldes of Kosmara. The call has gone out to any and all adventurers to help the people of Old Kuspar. Help them face their new problems: starvation, disease, and a growing dark power within the grounds. Monsters and beasts have become the way of life, causing the mists to open and the call be sent throughout Fortannis to any new or old adventurer to come before The Wyldes are lost forever. DSC_0224.JPG Join Alliance Alliance Crossroads (XR) is a high-fantasy LARP set in a medieval realm where you have the opportunity to be a hero, villain, or anything in between. At Crossroads we use the Alliance LARP rules system, which allows you to participate in many campaigns across America and Canada. Come out and play with us and be all that you can't be!
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 61-80

Primary Location: Olivet Blue Mountain - Hamburg, PA

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Alliance Atlanta

Flovilla, GA
The Kingdom of Chalameria as it is currently known has a history spanning back 400 years. Comprised of four Baronies and ruled over by the Concord, a council of Great Orders, the land has recently been beset upon by a powerful force from within.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 81-100

Primary Location: North Park - Kutztown, PA

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Alliance Caldria

Pomfret Center, CT
Caldaria is a live action role-playing game (LARP), based in the New England area. Boffer style combat (foam padded weapons) provides a safe and fun way for anyone to become the heroic warrior, or skulking rogue. A robust skill system also provides for alchemists, potion makers, magic users, and much more.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

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Size: 61-80

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Alliance California/Arizona

Fredonia, AZ
In Alliance games, YOU create a character concept for a fantasy story and actually play the character. It is much like improvisational theater in that you have a framework created by the props and supporting characters and must develop your part as you progress through the story line. Your character's attitudes, ambitions, and history are yours to define. If the adventurous life is your calling, you may play the part of a wanderer, meeting with some friends in the tavern. Perhaps your party will get hired by a farmer in desperate straits, and spend the afternoon slaying a foul necromancer and his undead abominations. If the epic life is not your style, then you can play the part of a town merchant. You can make your money selling your wares'and information'for the right price. Or perhaps you wish to be one who investigates the magical arts, selling your scrolls and potions to earn the money you need to continue your studies. Or would you rather try and become leader of the Mages' Guild? Maybe you want to become a ritual caster and control the elements? The choice is yours. We are dedicated to the legendary days of high fantasy, while running a fun and safe game. We have fierce warriors, crafty scouts, powerful mages, loyal knights, and benevolent healers. There are smelly goblins, blood-chilling spectres, evil necromancers, villainous spies to fight ' and your very own legends to create.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 41-60

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Alliance Chicago

Lemont, IL
Our History Chicago Alliance was one of the first Midwestern Alliance Chapters to open circa 2005. Ever since, we've been running between five and ten full-weekend events a year. When the game began, the players found themselves in the war-torn town of Briarpass, besieged by an evil Vampire Lord. In the years since, the players have written the story of the town's progress and actively changed the history of the world. Lowly Briarpass has now become the mighty Kingdom of Wayside, a powerhouse on the continent! Wayside has strong allies and wily adversaries and all are affected by the decisions and actions of you, the player. The Experience: Maybe you'll seek out the Merchant Guild, bringing civilization to the world and making a tidy profit. As a player, you have the freedom to create any kind of character you wish. Will you be an honorable soldier serving a knight in defense of the Kingdom? Will you pursue the mystical arts, studying the eldritch power of Celestial Magic or the rejuvenating strength of Earth Magic? Maybe you'll seek out the Thieves Guild, sticking to the shadows and making a tidy profit. Perhaps you just like sitting in the tavern, sharing good drink and stories with friends. No matter what kind of character you want to play, you'll find adventure and fun at Chicago Alliance!
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 101-150

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Alliance Denver

Elbert, CO
The Barony of Blackmoor The timbre darkens around the very mention of this barony. It is more often spoken of in hushed tones for this reason. And while prosperous in definition, its merchants and farmers continue to live and work within its borders, it is the Barony of Blackmoor's approximation to the Sea of Rowca that gives most pause when needing to travel close. It is also said that those that find the courage to make the journey are rewarded for their effort with a warm reception by its citizens and unparalleled views of this coastal paradise. Visitors find this paradoxical land to be nothing like what it is written about in history or told in tale.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 101-150

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Alliance Gettysburg

Hamburg, PA
Welcome to Barran! Traveler's Enchiridion of Barony Mercer, Islan Tel Nava Prepared by Scribe Emmanuel Lars ? You are in Barran, whether born of the land or having traveled through the mists from another place. To be specific, you are in Islan Tel Nava, colloquially known as The Kingdom. In the village of Knoch'len where our Mistwalking adventurers often find themselves, the Dead Walk Inn and Tavern has become something of a bastion of a budding revolution in Barony Mercer against the Kingdom of Islan Tel Nava. Heroes, Mistwalkers, had been barred from Barran for nigh one hundred years. They were held away by wild magics that made attempts to traverse from Fortannis into Barran impossible, those of Barran unable to return. Guilds crumbled, the land was ravaged. New problems arose without the intervention of adventurers, some as a consequence of the actions taken before wild magics surged through Barran. Our heroes face many threats, but remain unbowed. The Kingdom's suppression of Formal Rituals through the use of deadly ritual hounds as well as other manipulations and oppressions bearing down upon the Barony lead to its rather bloody departure from the control of Queen Ra'ban. Below the village of Knoch'len a place known as Centerwatch where strange experiments had been performed, a place of progress but at what cost? Tunnels from Centerwatch disgorged creatures that had been held below, some humanoid hybrids with marks that would ensure their final death should they be killed. The Duchess and Inquisitor sent to spy upon the Barony of Mercer were killed, their own marks that protected them from the ritual hands transferred via ritual to those who would better wield them, and marks transferred from the hybrids of Centerwatch to secure final death without a return to their Earth Circle. For some time, the Baron worked with our intrepid Mistwalkers to protect the barony from outside threats and the oppressions of the Kingdom. The Sheriff of Barony Mercer was imprisoned in a cup that was placed in the Sheriff's office for a time, after he stayed loyal to the Kingdom despite the Baron's rebellion. All told, he has been a fair and equitable ruler of the region and has kept the needs of his people at the forefront of his mind. He did, that is, before his untimely disappearance. A thorough search of his manor has revealed signs of a struggle, but neither hide nor hair of the Baron. Without his logistical support the Baronial guard has suffered for resources, but have been aided by Mistwalkers in maintaining supplies and force to fight back monsters as well as attempts to take back the Barony by the Kingdom. Over time, the adventurers have made peace with or forged alliances and contracts with various more intelligent monster races such as friendly goblins (the Azure Neck tribe) and amalgamated beast men from Centerwatch. Oddly enough, some have even been known to feed some of the local Howlbears in order to dissuade them from eating the people of Knoch'len. Recently, the Elder of Knoch'Len, a Sylvanborn by the name of Celestian Dawnbringer, dissipated into a fine sand in the Dead Walk Inn. Before his death, he transferred some power and his foci to his apprentice, a young human Scholar named Sonya Albright. Since, she has been helping adventurers and tasking them with retrieving Celestian's lost knowledge to aid in their struggle. Prior to Celestian's death, strange floating eyes were spotted roaming about the area, observing the adventurers and people of Knoch'len, with one fighting the other in magical combat. Up to his death and since, fae have been making an incursion into Knoch'Len. Some have been causing mischief, while others seem to be taking a shine to the adventurers and playing high-stakes games of chance or gifting them with magical items and ritual scrolls to aid them. As of yet, none have caused any direct, serious harm to come to pass. The dead walk each evening in Barran, and have been known to for as long as any living being can remember. Investigating a recent necromantic blight on the land lead to the discovery of chaos-corrupted dryads, and new and more powerful undead have been witnessed during the hours of 'Deadwalk', a period of time at night when the new day begins in which the restless dead rise and gravitate toward sources of light, noise, merriment, and life. The Mistwalkers have had to contend with trying to understand and get ahead of the more organized undead threat, with a strange symbol of a jawless skull with a crown continually appearing. Something, someone, has been commanding and collecting the undead. Dark days are on the horizon, but the adventurers of Barran and their allies from beyond the mist are more than up to the task. The rules system that we use is the Alliance LARP Rulebook. for more information about Alliance LARP check them out here! The Alliance system allows you to participate in many campaigns across the Northern Hemisphere. You can build a character in one chapter (such as ours) and then travel and use the same character in our Denver chapter. This allows for you to find a campaign or campaigns that suit your play style and character. You may also have many characters and see each one grow and develop differently! Alliance LARP Gettysburg allows you to be everything you can't be!
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 61-80

Primary Location: Indian Lake Christian Camp - Darlington, MD

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Alliance Las Vegas

Hurricane, UT
Welcome to a wonderful journey of adventure and magic! Set in the fictional world of Desara within the kingdom of Gol'dara, Alliance Las Vegas provides a fantastical live action roleplay experience focused on cultivating stories and character development. Our story follows an ongoing plot directly affected by player choices, but don't worry - newcomers are just as influential as the most veteran LARPer! ? Alliance Las Vegas fosters an environment where cooperative players work towards a common goal. Whether playing a gallant fighter or a guileful politician, a cunning rogue or an illustrious sorcerer, our plot team works with you to create a unique and special adventure for you to tell through the ages. ? Based out of Las Vegas, Nevada, our games run in Southern Utah and Southern Nevada and exact site details can be found on individual event postings. ? The end of season 2 was a great success! We'll be starting season 3 in September and we look forward to seeing you in person at game! Until such a time, please feel free to join us on Discord for light roleplay and community involvement, and keep an eye on our Facebook for updates.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 81-100

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Alliance Minnesota

Prior Lake, MN
A World Broken Evodia is a world broken into fourteen nations. Each nation is the home to one of the fourteen races of Fortannis. On the western continent lie the nations of Esnal, Nyolume, Heliorinas, Huvaria of the Sylvanborn, Yresa, Thoinia and the Isle of Metruk. In the northern seas lies the island nation of Estrana. To the east lies the countries of Igshnak, Krosra, Kierelluius, Yushien, Lannek, and Erabella. Each one of these nations is protected by a powerful guardian known as the Guardian Djinn. Esnal is a caste based society of the Wylderkyn. The lowest caste is the invertebrates, above them the herbivores, above them are the carnivores, and finally the omnivores act as the ruling caste. Esnal is ruled by five great houses and seven lesser houses each in charge of certain parts of governance and culture. Nyolume is the cursed lands of the Dryads. Due to the cursed nature of the land, magic is harder to cast and often scholars will find their spells take longer to cast or even find it impossible to summon the energy needed. Heliorinas is the kingdom of the Dark Elves. Built under the shadow of the mountains, their kingdom is built on the passions of their people. Each Dark Elf finds a field in which they devote themselves fully. They have a close relationship with the Wylderkyn of Esnal who act as migrant workers to fill the jobs where few Dark Elves have a passion for. Huvaria is the chaotic nation of Sylvanborn. They are in a near constant state of revolution with one government being replaced by another every decade or so once the luster of the old government wears out and a new government forms. Yresa is the nation of the Elves. It is a land covered in a great forest. The people of Yresa live in the moment and live life to the fullest. Youthful elves are known to travel to other lands but always return home once they reach their elder years. Thoinia is the mercantile nation of Hoblings. A hoblings wealth is both a measure of skill and social standing. The High Ogres also call Thoinia home and work for the Hobling nations. The Island of Metruk is the home of the High Ogres, however only the race's elders live there on a permanent basis. Once every few years all High Ogres return for a two week festival to celebrate their culture. Non-High Ogres cannot step foot on the island due to magics protecting it. Estrana is an isolated island nation to the north of the other continents. It is ruled by the families of Selunari who call it home. The people all have a familiarity with magic due to the Arcane Wells that the powerful scholars of the Selunari fill with their own magic to allow all Selunari access to it. Igshnak is the mountainous home of the High Orcs. Each tribe is ruled by the strongest of their warriors. The strongest tribe rules over the others. Krosra is the home of the Dwarves. They are industrious people who care about the riches found from beneath rather than the lands of the surface. They are fine craftsmen at whatever trade they devote themselves to. Kierellius is the land of the Stone Elves. All Stone Elves have ties to one of the nine great families, the Hunters, Masons, Wrights, Sawyers, Carters, Coopers, Weavers, Smiths, and Bakers. Each Stone Elf finds a place within the family business and devote themselves to the perfection of their job. Yushien is the blighted lands of the Biata. The kingdom is plagued with the undead. The Biata do their best to contain the undead and safeguard their people. This however leads to rumors and stereotypes that the people of Yushien are all necromancers. Swarms of undead will spill over into other nations which unfortunately perpetuates the stereotype. Lannek is the nation of Oathsworn. Their people are well versed in Celestial magic and create barriers against the Elemental Planes to maintain the tenets of the First Oath. Erabella is the Human nation of Evodia. They slew their guardian Djinn during their civil war against the corrupt royal family. The adventurers from beyond the Mist first came here and have shaped much of its new history.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 101-150

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Alliance NE Pennsylvania

New Milford, PA
Well howdy! Welcome to to our corner of the world. Whatever you've heard about LARP, anything you've seen, it is either amazingly true or annoyingly false. At our core, we're a bunch of fantasy nerds who like to play D&D in the woods, incorporating costumes, combat, and plenty of improv. While I've tried my best to describe it here, in the end those parts do not add up to the whole. The whole is so, so much more. The stories we weave together are fascinating, hilarious, and heart wrenching. Everyone has something to add- including you! Come give it a shot, we've always got extra costumes and weapons around for a curious mind.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 61-80

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Alliance New Hampshire

Newport, NH
are the Black Hollow Burrows. This is where the Hobling village of New Keleti is located. The center of New Keleti is not far from the primary pass. It is often visited as a last chance before the long arduous trip through the mountains. The foothills are much easier to travel and the land breaks into forest to the west. Plains range down the eastern side of the the island with random farms dotting the area. The forest is long and part of the pine forest is called the Caliway Forest. To the south is the Echosis Forest, a haunted magical forest on the island. To the east of the Caliway Forest is a brushland and plains called Tegan Meadows (northern and southern respectively), and this is where a multitude of humans gather to farm. Major trade routes pass through these meadows and trading is done in open markets at several cross roads. At the southern edge of Tegan Meadows, the terrain becomes very mountainous. These mountains are known as the Bloodgravel Mountains and are not as high as the Wetiko Mountains. Nestled amongst them is the Mount Finna Harta volcano.There is a small brushland peninsula that is cut off from the rest of the island by the Bloodgravel Mountains to the south and west. This peninsula is called Oak Harbor. South of the Bloodgravel mountains are the Savario Hills which border the Killidery Grove. On the Eastern side of Savario Hills, is the Selunari Heart, and the Domari Plains. In the Domari plains there is an old ruin of a fortress, that the Selunari and Sylvan Elves have turned into a small open market, village named Butterby (pronounced Butter-Bee) this is the main supply point for all the Selunari wagons. The plains have a small jungle to their south called Gryfevale. Gryfevale comes to a point that is connected by a small land brindge to a tidal island. This island is called Halja. No one talks about Halja island without tossing salt over their shoulder, spitting after saying the name, or just avoiding mentioning the island by name.The Echosis Forest, on the western coast, is the homeland of the High Blood Biata. In the Echosis Forest twisted tree vegetation will glow with a faint blue light at night and there is always a constant blowing and howling throughout the forest. The other inhabitants of the island believe The Echosis Forest is truly a cursed and haunted land. It is guarded by some and avoided by many. Those who try to enter that are not Wilderkin or Biata without a homestone instantly fall ill and find themselves turning back.Black Heart Bay is the biggest harbor in the southern part of Unmei. The port houses many ships coming and going. The call for sailors is so great that most of the time ships need to pay mercenaries and other people of criminal backgrounds to press gang locals or travelers. This gives the Captain a temporary crew member and the enlistee can pay the Captain to be promoted to a regular crewmember. Some then choose to stay on with the crew after and others choose to leave at port.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 20-40

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Alliance Virginia

Hiwassee, VA
Welcome to Alliance Virginia, and The Lands of Tel'Vania. Come explore from the Ethereal Isles in the southwest to the A'Daragon Crescent in the northeast the land awaits. Everyone knows the great cataclysm took place in Tel'Vania (over 1000 years ago); a dragon fell from the sky after the moon exploded and its impact with Tel'Vania created a rift in the world causing it to churn and change form. The impact killed many and forced most to leave their original home region. Come explore our blighted wilderness.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 81-100

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Alliance Wisconsin

Salem, WI
A brand-new LARPing experience! Wisconsin is the latest new chapter in the Alliance LARP guild ' and it already looks like a ton of fun. Set in the medieval fantasy world of Fortanni, with oathsworn, dryads, dwarves, elves, ogres, orcs and more, this event uses the Alliance rules and gameplay. And, of course, also includes chapter-hopping.
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Game System: Alliance

Genre: High Fantasy

Style: Boffer

Tech Level:

Size: 41-60

Primary Location: Prince William Forest Park - Triangle, VA

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Altera Awakens

Chattanooga, TN
The continent of 'Altera' lays in the southern hemisphere of a fantasy world. Its shores bound the only known lands of the world. This land mass is home to five major cultures, although four of these are under the governance (or oppression of, depending on who you ask) of the Kingdom of Altera which lays at the center of the continent. As a whole, the nations of Altera are roughly equivalent to Earth's late Middle Ages. While many aspects of its civilization and cultures are reminiscent of Earth, there are also many important differences. Foremost is the fact that Altera is world of fantasy and magic akin those found in the pages of fiction. It has no shared history with the 'real world'. It is populated by humans very much like those Earth, but with their own cultures and history. While lost for a time, magic is real in Altera and is blossoming again. Fantastic beings and places share this world with the characters you will portray; some friendly while others are decidedly less so. The inhabitants of Altera are primarily human, but with the resurgence of magic a small but significant number of individuals have begun to exhibits traits of races previously thought to be mythical. In addition to the nations of Altera, there are several groups whose presence extend beyond the border from which they developed. These include the likes of the Fighting Styles, the Bardic College and various trade & merchant guilds. Trade and economics exist with standardized coins of Copper, Silver and Gold; each worth 10 of the lesser denomination. Raw ores, gems and other practical goods are also traded and exchanges for goods and services. Finally, there are the newly re-emerged schools of magical practice each with their own mysteries and techniques waiting to be discovered and mastered! At the center of this new world is the once insignificant town of Verinfall where searchers, seekers, adventurers and villains seem inexorably drawn.
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Game System: Independent Games

Genre: High Fantasy, Mythical

Style: Boffer

Tech Level:

Size: 41-60

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Alterra

Edmond, OK
Dagorhir Battle Games is a national live action role-playing game (Battle game) local to the Washington, D.C., U.S.A. metropolitan area with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords, flails, spears, bows and arrows, javelins, axes, and other medieval weapons.[1] Participants wear period costume and are expected to stay in-character during events, although the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter
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Website   Rules N/A   Discord N/A

Upcoming Events:            

Game System: Dagorhir

Genre: Adventure, Battle Games, Combat, High Fantasy

Style: Live Combat

Tech Level:

Size: <20

Primary Location: Thompson Park - Watertown, NY

Secondary Location:


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